=======================================================================================
COMPONENT DATA FILE
=======================================================================================
Changes so far:
1.  Engine mod
2.  Ftr eng mod
3.  Ftr cells mod
4.  Vorlon-based and Shadow-based now findable vice EA tech
5.  Colony mods now carry 50m people, increased cost.
6.  Made colony modules 4000 series vice 5000 series to allow colony ships to be built.
7.  BSY now much more expensive but also more capable. -30% to maint.
8.  Created large base BSYs
9.  Added "lively ship" enhancement.
10. Added IPX component
11. Lowered Tech requirements for Advanced Engines to benefit AI. Deleted IPX component.
12. Made jumpgate tech available earlier
13. Made Volley Laser Hyach vice Torvalus Tech (reduced ROF)
14. Changed engines to use Pax/TNZ engines mount system.
15. Added fighter engines to mount system.
16. Changed jump engines to restrict to BB and above & size dependent.
17. Increased cost of rads for engines (1x Min for Fission, 1.5x for Fusion, 3x for AM, and 3x for Grav)
18. Changed Tech area req't for Fighter bays 4+ to Fighter Support vice Fighter

Name:
  The name of this component.

Description:
  A brief description of this component and its uses.

Pic Num:
  The picture number from the Comps.bmp used for this component.

Tonnage Space Taken:
  The number of spaces in a ship size that are taken up by this component.

Tonnage Structure:
  The number of points of damage this component can withstand before being destroyed.

Cost Minerals, Cost Organics, Cost Radioactives:
  The cost of this component in this resource.

Vehicle Type:
  The type of vehicle this component can be placed in.
  Allowable Values for Vehicle Type:
    Ship, Base, Fighter, Satellite, Mine, Troop, Drone, WeapPlatform
    Ship\Base, Ship\Base\Sat, Ship\Base\Sat\WeapPlat\Drone, Ftr\Trp,
    Fighter, All

Supply Amount Used:
  The amount of supplies this component uses each time it is activated.

Restrictions:
  None, One Per Vehicle

General Group:
  The General Group this component belongs to. This is used in the
  Add Design Window to only show components of a given group.

Family:
  The family grouping of this component. This is used to determine which components
  can be removed when showing only the latest component of type. This can be
  any number as long as all components with the same name and a different
  Roman Numeral have the same family number.

Roman Numeral:
  The number that follows a component and is displayed as a roman numeral. This is
  a regular number of 0 - 20 which is used to describe components that are
  improved version of an earlier model. This number should be the value of the
  Roman Numeral which follows the name of the component. A value of zero means
  that there is no roman numeral for this component.
  Allowable values for Roman Numeral:
    0 - 20.

Custom Group:
  A number which allows the creation of custom groups of components. This number
  is referenced by the Ship Sizes when they use the Abilities "Do Not Allow
  Components of Custom Group" and "Only Allow Components of Custom Group".

Number of Tech Req:
  The number of Tech Requirements that are for this component. The Tech requirement
  determines the technology level an empire must have before this component
  becomes visible to be used in designs.

Tech Area Req X:
  For each of the Tech Requirements, this is the tech area of the requirement.
  The X is the number of the requirement.
  Allowable values for Tech Area Req:
    A name from the TechArea.txt file.

Tech Level Req X:
  For each of the Tech Requirements, this is the tech level in the given area
  that must be reached.
  The X is the number of the requirement.
  Allowable values for Tech Level Req:
    A value from 1 to the Maximum Level for this Tech Area as defined in the
    TechArea.txt file.

Number of Abilities:
  The number of abilities that this component possesses.

Ability X Type, Ability X Descr, Ability X Val 1, Ability X Val 2:
  The details of the ability. See the Abilities.txt file for details.
  The x is the number of the ability.

Weapon Type:
  The weapon type of this component.
  Allowable values for Weapon Type:
    None, Direct Fire, Seeking, Point-Defense, Warhead

[If Weapon Type is not None, then the following fields should be present.]

Weapon Target:
  Ships, Planets, Ships\Planets, Ships\Planets\Ftr\Sat\Drone, Seekers, Ftr\Sat\Seekers\Drone


Weapon Damage at Rng:
  The damage this weapon will do at ranges 1 - 20.

Weapon Damage Type:
  The type of damage that is done when the weapon hits.
  Allowable values for Weapon Damage Type:
    Normal, Shields Only, Skips Normal Shields, Only Engines, Only Weapons,
    Plague Level 1, Plague Level 2, Plague Level 3, Plague Level 4, Plague Level 5,
    Only Planet Population, Only Planet Conditions, Only Resupply Depots,
    Only Spaceports, Pushes Target, Pulls Target, Random Target Movement,
    Only Shield Generators, Only Boarding Parties, Only Security Stations,
    Only Planet Destroyers, Skips Armor, Skips Shields And Armor,
    Quad Damage To Shields, Increase Reload Time, Disrupt Reload Time, 
    Crew Conversion, Only Master Computers, Skips All Shields

Weapon Reload Rate:
  The rate at which the weapon reloads. This is the number of turns before the
  weapon can fire again.

Weapon Display Type:
  Beam, Torp, Seeker

Weapon Display:
  Beam - The index number of the beam picture to display (in Pictures\Combat\Beams.bmp).
  Torp - The index number of the torp picture to display (in Pictures\Combat\Torps.bmp).
  Seeker - The index of the seeker picture to display (in the main bitmap for each race).

Weapon Speed:
  For Seeking weapons, the number of squares per turn the weapon moves.

Weapon Modifier:
  Any special bonus this weapon receives.

Weapon Sound:
  The name of the WAV file that is played when this weapon fires.

=======================================================================================
*BEGIN*
=======================================================================================

Name                  := Advanced PD Fusion Cannon I
Description           := The most advanced Minbari defensive system, devastating to incoming missiles and fighters.
Pic Num               := 519
Tonnage Space Taken   := 35
Tonnage Structure     := 33
Cost Minerals         := 53                   
Cost Organics         := 26                   
Cost Radioactives     := 35  
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 27
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 88 83 78 73 69 65 61 57 54 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon II
Description           := The most advanced Minbari defensive system, devastating to incoming missiles and fighters.
Pic Num               := 519
Tonnage Space Taken   := 35
Tonnage Structure     := 33
Cost Minerals         := 56                   
Cost Organics         := 28                   
Cost Radioactives     := 37    
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 98 92 86 81 76 72 67 63 60 56 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon III
Description           := The most advanced Minbari defensive system, devastating to incoming missiles and fighters.
Pic Num               := 519
Tonnage Space Taken   := 35
Tonnage Structure     := 33
Cost Minerals         := 59                   
Cost Organics         := 29                   
Cost Radioactives     := 39  
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon IV
Description           := The most advanced Minbari defensive system, devastating to incoming missiles and fighters.
Pic Num               := 519
Tonnage Space Taken   := 35
Tonnage Structure     := 33
Cost Minerals         := 62                   
Cost Organics         := 31                   
Cost Radioactives     := 41  
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 29
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 101 95 89 84 79 74 69 65 61 58 54 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon V
Description           := The most advanced Minbari defensive system, devastating to incoming missiles and fighters.
Pic Num               := 519
Tonnage Space Taken   := 35
Tonnage Structure     := 33
Cost Minerals         := 66                   
Cost Organics         := 33                   
Cost Radioactives     := 44 
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 103 97 91 85 80 75 71 67 63 59 55 52 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon VI
Description           := The most advanced Minbari defensive system, devastating to incoming missiles and fighters.
Pic Num               := 519
Tonnage Space Taken   := 35
Tonnage Structure     := 33
Cost Minerals         := 70                   
Cost Organics         := 35                   
Cost Radioactives     := 47 
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 106 99 93 88 82 78 73 68 64 61 57 53 50 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon VII
Description           := The most advanced Minbari defensive system, devastating to incoming missiles and fighters.
Pic Num               := 519
Tonnage Space Taken   := 35
Tonnage Structure     := 33
Cost Minerals         := 75                   
Cost Organics         := 38                   
Cost Radioactives     := 50 
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 31
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 110 103 97 91 86 81 76 71 67 63 59 56 52 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon VIII
Description           := The most advanced Minbari defensive system, devastating to incoming missiles and fighters.
Pic Num               := 519
Tonnage Space Taken   := 35
Tonnage Structure     := 33
Cost Minerals         := 81                   
Cost Organics         := 41                   
Cost Radioactives     := 54  
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 33
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 117 110 104 97 92 86 81 76 72 67 63 59 56 52 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon IX
Description           := The most advanced Minbari defensive system, devastating to incoming missiles and fighters.
Pic Num               := 519
Tonnage Space Taken   := 35
Tonnage Structure     := 33
Cost Minerals         := 88                   
Cost Organics         := 44                   
Cost Radioactives     := 59
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 37
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 9
Custom Group          := 0
NNumber of Tech Req    := 2
Tech Area Req 1       := Advanced Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 132 124 117 110 103 97 91 86 80 76 71 67 63 59 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon X
Description           := The most advanced Minbari defensive system, devastating to incoming missiles and fighters.
Pic Num               := 519
Tonnage Space Taken   := 35
Tonnage Structure     := 33
Cost Minerals         := 96                   
Cost Organics         := 48                   
Cost Radioactives     := 64
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 176 165 156 146 137 129 121 114 107 101 95 89 84 79 74 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 35
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11001

Name                  := Improved PD Fusion Cannon I
Description           := An improved molecular-based anti-miissile and anti-fighter system.
Pic Num               := 519
Tonnage Space Taken   := 40
Tonnage Structure     := 33
Cost Minerals         := 53                   
Cost Organics         := 26                   
Cost Radioactives     := 35  
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 27
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Improved Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 79 75 71 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon II
Description           := An improved molecular-based anti-miissile and anti-fighter system.
Pic Num               := 519
Tonnage Space Taken   := 40
Tonnage Structure     := 33
Cost Minerals         := 56                   
Cost Organics         := 28                   
Cost Radioactives     := 37    
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Improved Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 87 82 77 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon III
Description           := An improved molecular-based anti-miissile and anti-fighter system.
Pic Num               := 519
Tonnage Space Taken   := 40
Tonnage Structure     := 33
Cost Minerals         := 59                   
Cost Organics         := 29                   
Cost Radioactives     := 39  
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Improved Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 91 86 81 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon IV
Description           := An improved molecular-based anti-miissile and anti-fighter system.
Pic Num               := 519
Tonnage Space Taken   := 40
Tonnage Structure     := 33
Cost Minerals         := 62                   
Cost Organics         := 31                   
Cost Radioactives     := 41  
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 29
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Improved Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 95 90 85 81 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon V
Description           := An improved molecular-based anti-miissile and anti-fighter system.
Pic Num               := 519
Tonnage Space Taken   := 40
Tonnage Structure     := 33
Cost Minerals         := 66                   
Cost Organics         := 33                   
Cost Radioactives     := 44 
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Improved Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 98 93 88 84 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon VI
Description           := An improved molecular-based anti-miissile and anti-fighter system.
Pic Num               := 519
Tonnage Space Taken   := 40
Tonnage Structure     := 33
Cost Minerals         := 70                   
Cost Organics         := 35                   
Cost Radioactives     := 47 
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Improved Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 95 90 86 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon VII
Description           := An improved molecular-based anti-miissile and anti-fighter system.
Pic Num               := 519
Tonnage Space Taken   := 40
Tonnage Structure     := 33
Cost Minerals         := 75                   
Cost Organics         := 38                   
Cost Radioactives     := 50 
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 31
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Improved Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 102 97 92 88 84 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon VIII
Description           := An improved molecular-based anti-miissile and anti-fighter system.
Pic Num               := 519
Tonnage Space Taken   := 40
Tonnage Structure     := 33
Cost Minerals         := 81                   
Cost Organics         := 41                   
Cost Radioactives     := 54  
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 33
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Improved Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 107 102 97 92 88 84 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon IX
Description           := An improved molecular-based anti-miissile and anti-fighter system.
Pic Num               := 519
Tonnage Space Taken   := 40
Tonnage Structure     := 33
Cost Minerals         := 88                   
Cost Organics         := 44                   
Cost Radioactives     := 59
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 37
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 9
Custom Group          := 0
NNumber of Tech Req    := 2
Tech Area Req 1       := Improved Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 112 107 102 97 92 88 84 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon X
Description           := An improved molecular-based anti-miissile and anti-fighter system.
Pic Num               := 519
Tonnage Space Taken   := 40
Tonnage Structure     := 33
Cost Minerals         := 96                   
Cost Organics         := 48                   
Cost Radioactives     := 64
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 12416
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Improved Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 120 115 110 105 101 97 93 90 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 35
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 11002

Name                  := PDF Fusion Cannon I
Description           := PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 41
Tonnage Structure     := 43
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PDF Fusion Cannon II
Description           := PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 41
Tonnage Structure     := 43
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PDF Fusion Cannon III
Description           := PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 41
Tonnage Structure     := 43
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 48 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PDF Fusion Cannon IV
Description           := PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 41
Tonnage Structure     := 43
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 49 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PDF Fusion Cannon V
Description           := PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 41
Tonnage Structure     := 43
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 54 52 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PDF Fusion Cannon VI
Description           := PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 41
Tonnage Structure     := 43
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 57 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PDF Fusion Cannon VII
Description           := PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 41
Tonnage Structure     := 43
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PDF Fusion Cannon VIII
Description           := PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 41
Tonnage Structure     := 43
Cost Minerals         := 43
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 16
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PDF Fusion Cannon IX
Description           := PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 41
Tonnage Structure     := 43
Cost Minerals         := 46
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 65 62 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 16
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PDF Fusion Cannon X
Description           := PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 41
Tonnage Structure     := 43
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 74 71 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := AntiMatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 787
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 82 78 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiMatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 53
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 95 90 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiMatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 59
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 107 102 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiMatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 63
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 113 108 104 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiMatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 66
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 114 109 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiMatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 126 121 115 110 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiMatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 132 127 121 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiMatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 227
Cost Organics         := 0
Cost Radioactives     := 76
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 139 133 127 121 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiMatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 246
Cost Organics         := 0
Cost Radioactives     := 83
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 145 138 131 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiMatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 256
Cost Organics         := 0
Cost Radioactives     := 86
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 164 157 150 142 135 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiMatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 787
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 82 78 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiMatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 53
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 95 90 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiMatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 59
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 107 102 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiMatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 63
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 113 108 104 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiMatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 66
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 114 109 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiMatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 126 121 115 110 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiMatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 132 127 121 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiMatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 227
Cost Organics         := 0
Cost Radioactives     := 76
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 139 133 127 121 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiMatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 246
Cost Organics         := 0
Cost Radioactives     := 83
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 145 138 131 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiMatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 256
Cost Organics         := 0
Cost Radioactives     := 86
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 164 157 150 142 135 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := null_new.wav
Weapon Family         := 31004

=======================================================================================
*END*
=======================================================================================